Cyberpunk Room real time
I was on Arstation and found the 2D concept of Olga Orlova : an isometric room "CYBERPUNK ROOM" https://www.artstation.com/artwork/vn4DA I said to myself that it could be a great exercice for improving my skill in fast modelisation. Quickly blocking out the forms. It made me work a lot on my texture skill too. Emissive almost everywhere in this projet in order to have all those lights. I made a VRAY render and a marmoset one. Because this is a real time room with few polygones and PBR textures.
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