Cyberpunk Room

Cyberpunk Room real time

I was on Arstation and found the 2D concept of Olga Orlova : an isometric room "CYBERPUNK ROOM" I said to myself that it could be a great exercice for improving my skill in fast modelisation. Quickly blocking out the forms. It made me work a lot on my texture skill too. Emissive almost everywhere in this projet in order to have all those lights. I made a VRAY render and a marmoset one. Because this is a real time room with few polygones and PBR textures.